However, he often had a difficult time predicting or effectively responding to unexpected moves made by Captain Kirk, whom he was often beaten by. In general, Spock was an exceptional chess player, and his game was consistently logical. ( DIS: " Project Daedalus") The pieces and board were later sorted back into place and Spock subsequently invited Burnham to make the first move of a new game between them, which she proceeded to act on. When their conflict verbally and emotionally escalated, Spock struck the chess board with his right hand, causing it and the pieces still on the board to fall to the floor in disarray. However, Spock proceeded to play a series of moves that Burnham was baffled by and considered illogical, though he executed them in an effort to defy her expectations. Accusing Spock of being frightened of losing, Burnham challenged him to a game, which he then accepted. Although he was initially somewhat puzzled by the gesture because he didn't know how it could aid him in attempting to contemplate the Red Angel, Burnham suggested that the game might help Spock consider the Red Angel logically, since the game itself represented logic. That year, his foster sister, Michael Burnham, brought a three-dimensional chess set out of storage in her quarters while Spock was visiting her there. ( DIS: " The Vulcan Hello")Īt least as early as 2257, Spock kept a three-dimensional chess board in his quarters on the USS Enterprise. ( TNG: " Conundrum")Ĭaptain Philippa Georgiou kept a three-dimensional chess board in her ready room on the USS Shenzhou. In pitting one maneuver against another, the Kriskov Gambit was often the response used to counter an el-Mitra Exchange. The Queen's Gambit could be coupled with the Aldabren Exchange to lead to an effective defeat of a rival. While often perceived as a game of logic, Spock found that Kirk's " illogical approach to chess does have its advantages on occasion." Kirk said that he'd " prefer to call it inspired." ( TOS: " Charlie X")Īccording to Deanna Troi, this form of " chess isn't just a game of ploys and gambits. When pressed for the answer by Garth, Kirk coyly responded that " I'm sure you're aware that there are an infinite number of countermoves." The move Kirk ultimately chose for his countersign and response to the move was " Queen to king's level one." ( TOS: " Whom Gods Destroy") His chess problem sought the response to the move "queen to queen's level three". In 2268, Kirk used a chess problem as a security measure while visiting Elba II to hamper any unauthorized transports to the Enterprise. – Nibor versus Riker ( TNG: " Ménage à Troi")
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